Kickstarter Oct 24 · Join the Founding Playtest Crew →

Build a real business with AI as your coworker.

Not a prompt list. A step-by-step system from first idea to first paying customer, taught by an engineer who spent 30 years shipping software in Silicon Valley and now builds with an AI coworker every day.

4milestones to launch
30days to a shipped game
$0to start learning

Four milestones. One map.

Every lesson, template, and live call lands on one of these four. You always know where you are and what you ship next.

01 · IDEA

Idea

Find a problem people already pay to solve. Your AI coworker mines your unfair advantage, drafts 20 ideas, runs desk validation, and summarizes five real interviews.

You leave with: a one-page idea brief
02 · STRATEGY

Strategy

Offer, price, name, numbers. The agent builds the spreadsheet and the 90-day plan. You write the one sentence that says who it is for, what it does, and what it costs.

You leave with: a strategy doc + model sheet
03 · LAUNCH

Launch

Site, checkout, email, content engine, launch week. Built in sessions, not months, with the AI doing the grunt work and you doing the reviewing.

You leave with: a live URL + first signup
04 · SUCCESS

Success

Measure what matters, support customers with an agent in the loop, iterate on real feedback, and automate the recurring work so the business runs.

You leave with: a dashboard + 30-day plan

Two courses. Both end with something real.

One for founders. One for kids and beginners. Each one finishes with a thing you can send a link to.

Course A · Founders6-week cohort
Inside the Skool community

AI Guide to Business

In six weeks you go from "I have an idea" to a live site, a real offer, a payment link, and your first customer, with AI agents doing the heavy lifting. You keep the agents.

Format5 modules, 22 lessons
LengthAbout 9 hours of video
RhythmOne milestone a week
You shipA live business
  1. MOD 0Your AI coworker: the stack, the handbook, the delegation rules
  2. MOD 1Idea: advantage, 20 ideas, kill fast, talk to 5 humans
  3. MOD 2Strategy: offer, name, numbers, 90-day plan, legal and money
  4. MOD 3Launch: site, checkout, content engine, launch week, live on camera
  5. MOD 4Success: dashboard, support, iterate, scale or sell
See the full outline →
Course B · Kids + beginners30-day course
30-day course · founding price $29/mo

Make a Roblox Game in 30 Days

Ship a real Roblox game with an AI coworker. An obby with coins, a shop, saving, and a game pass. Published, playable, and earning. Kids build with a parent.

Format5 weekly modules, 25 lessons
ToolsRoblox Studio + Claude Code
RhythmWeekly milestone, daily task
You shipA live game link
  1. WK 1Playable in a day: Studio tour, greybox, first script, hire your AI
  2. WK 2Luau with an AI pair: scripts, tweens, debugging, your game handbook
  3. WK 3Coins, stats, saving: leaderstats, remote events, a shop
  4. WK 4A game people come back to: effects, passes, mobile and console
  5. WK 5Ship and earn: icon, publish, analytics, demo day
See the 30-day plan →

Start free. Go as deep as you want.

Start in the free community for $0. Grab the book for the price of lunch. Join the course while the founder price lasts.

Free
$0

The free course inside the Skool community, plus the mailing list.

  • Free course: the first lesson of every module
  • The free Skool community
  • New lessons every week on YouTube
  • One email a week with build notes
  • Kickstarter launch day, before it is public
Join the free community

The Book
$14.97PDF

The AI Coworker Playbook. The whole system in one PDF you can read in an evening.

  • The four milestones, step by step
  • The handbook template your AI reads first
  • Delegation rules and the 5-minute review
  • Checklists for Idea, Strategy, Launch, Success
  • Free updates for life
Get the book
Founder price until Nov 23
The Course
$29/ month · founder price

The full course, the live calls, and Derek. $29 a month for anyone in before Nov 23, then $49. Founder price locks in for life.

  • All 5 modules, 22 lessons, as a 6-week cohort
  • Weekly live build call, Thursday 6pm PT
  • Daily micro-tasks that keep you shipping
  • Post your artifact, unlock the next module
  • The book included
  • Both courses: AI Guide to Business and Make a Roblox Game
Join at the founder price
Work with Derek
1-on-1via psios.com

Consulting and private build reviews for your business, your stack, and your AI coworker.

  • Private build reviews with Derek
  • Your 90-day plan, pressure-tested
  • Your AI coworker setup, done with you
  • Fractional CTO and consulting
  • Limited seats
Talk to Derek at psios.com

Built in public. Not in theory.

Most "AI for business" advice is a prompt list and an ethics chapter. This is a working engineer showing you the builds, the commits, and the mistakes.

30years shipping software
226commits in 16 days, every one with AI
84klines of live game code
3industries: retail, chips, payments
  • R-01

    A live Roblox game, built with an AI coworker

    Angel Rift Town went from an empty folder to a published town game in 16 days. It is the case study for every week of the bootcamp.

  • R-02

    This site was built the same way

    Plain HTML, one session, an AI coworker drafting and a human reviewing. You do the same thing in Module 3.

  • R-03

    Every lesson ends with something you post

    A brief, a sheet, a URL, a screenshot. Posting it is how the next module unlocks. No artifact, no advance.

  • R-04

    Industries, never company names

    Thirty years in retail, chips, and payments. The lessons are the lessons. The logos stay out of it.

One AI and a plan.

Stop treating AI like a search box. Hire it. The first lesson is free, the community is where it gets real.

Join the community → Browse the training